Katsuya Eguchi Archive

Rumours: Metroid in development for Wii U and more

These rumours from the source website Nintendotown was posted a few months ago but it’s still worth a mention now. Firstly, a new Metroid game is in the works for the Wii U and is being built using Unreal Engine 3. Futhermore, a tech demo of Metroid Wii U was shown. This rumour does have [...]

Nintendo discusses the Wii U’s name

Katsuya Eguchi, game designer and manager at Nintendo, discussed the ‘Wii’ in the Wii U, explaining that… …there were also things [with Wii] that we weren’t able to accomplish with that system, that we would have liked to see in it. Wii U is kind of the natural progression in looking at what we did, how we [...]

Touchscreen functionality is optional for developers

After teasing a Metroid game for the Wii U and the general direction Nintendo is taking with the console, Katsuya Eguchi has dropped another interesting quote which tells us that it’s up to developers to decide what they want to do with the Wii U controller’s touchscreen – if they even want to do anything [...]

Nintendo looking to turn casual gamers into core gamers

Much of the Wii U already seems unusually daring for Nintendo, but a recent statement from Katsuya Eguchi reveals that they’re planning to do something which many would be quick to call downright impossible. With the Wii, we wanted to bring in as many new users as possible and have them experience the games, but [...]

Katsuya Eguchi talks Metroid Wii U

In an interview with Kotaku, Katsuya Eguchi more or less confirmed that a Metroid game was in the cards for the Wii U. He didn’t say anytthing about whether it was in development or not at this time, but did talk a bit about how a Metroid title could take advantage of the Wii U’s [...]