Nintendo beefed up the Wii U to run Unreal Engine 4?
Today’s most interesting Wii U rumour is that Nintendo have tweaked the console’s specs to make it capable of running Epic Games’ Unreal Engine 4, which will likely see increasing use by developers in the coming years.
The rumour originates from NeoGAF user BlackNMild2k1, who claims that the information comes from a friend of a friend who works for an unnamed multiplatform developer. The footing of the rumour is a more than a little shaky, but true facts have sprung out of NeoGAF in this fashion before and it’s plausible to think that Nintendo wouldn’t want to miss out on Unreal Engine 4.
Unreal Engine 3 is widely used in many current games for the ease with which it allows developers to produce advanced games with complex graphical effects. If you’ve played any of the Mass Effect or Gears of War games, then you’ve already seen the engine in action. As developers move on to Unreal Engine 4, however, it’s likely that many of them would not be willing to go to the extra trouble to port a game backwards to version 3 just so the Wii U can get it as well.
What would this mean for you as a gamer? More third-party support, and a more powerful console (and judging by some of the press and gaming forums out there, you can never cram enough power into a Nintendo console). The rumour sounds completely plausible and a bump in specs would make the Wii U more attractive to gamers and developers alike.
I, for one, hope it’s true.
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