controller Archive

Miyamoto hints at full body tracking for Wii Fit U

In addition to practically confirming that a Wii Fit game is coming to the Wii U, Miyamoto hinted very strongly in a recent Iwata Asks interview that the controller’s camera would be capable of Kinect-style full-body tracking. Miyamoto: I can’t really talk about it in detail, but we’re working on new ways to do training […]

Silent Hill producer speaks about the Wii U

Want to see Silent Hill on the Wii U? If yes, then you might be happy to hear that though producer Tomm Hulett hasn’t had a chance to check it out yet, he seems optimistic about the prospect of Silent Hill on the Wii U. Wii U, I haven’t had a chance to check out yet. […]

Aonuma shares more Zelda Wii U ideas

In the latest issue of Nintendo Power, Eiji Aonuma shared some more thoughts on a Zelda Wii U game. The dual screen action is one of the things he is most excited about. I really think [having two screens is] one of the most exciting features of the system. Unlike the Nintendo DS, there’s distance between […]

Wii U controller has its own flash memory, magnetic sensor, and other components we didn’t know about

A recently filed patent for the Wii U’s controller reveals a few hardware elements we didn’t know about. Most notably, the controller – which is said to be completely dependent on the Wii U console – appears to have built-in flash memory. The amount of this memory is unknown, which means it could be for […]

Feature: The Possibilities of Final Fantasy Wii U

Recently, Square Enix have been sitting up and taking the Wii U seriously. With it being significantly more powerful than its predecessor, Final Fantasy producer Yoshinori Kitase said the following at E3: Three or four years ago we joked around about developing a Final Fantasy game on the Wii Fit balance board. But after seeing Wii […]

6 Uses for the Wii U Controller’s Camera

The Wii U controller’s front-facing camera is a curious feature. The inclusion of a camera in a game controller is quite novel, but how practical can it be in actual games? Several weeks ago, long before we even knew what the Wii U was called, a few users at the forums came up with several […]

Touchscreen functionality is optional for developers

After teasing a Metroid game for the Wii U and the general direction Nintendo is taking with the console, Katsuya Eguchi has dropped another interesting quote which tells us that it’s up to developers to decide what they want to do with the Wii U controller’s touchscreen – if they even want to do anything […]

Yoshiaki Koizumi confirms Super Mario Wii U

It was only a matter of time before we got confirmation that a new Mario game would appear on the Wii U. Yoshiaki Koizumi, producer of the 3D line of main-series Mario adventures, did just that in an interview with Wired.com. The game is still in the earliest stages of development, so chances are slim […]

Multiple Wii U controllers is theoretically possible.

Satoru Iwata, CEO of Nintendo has re-confirmed that it is possible for multiple Wii U controllers to be used at one time. While speaking to Japanese gaming magazine, Diamond Online. he said that it is possible to use the Wii U with multiple controllers. It’s good to know that on the technical side of things […]

Reggie: Wii U is not an iPad imitator

This interview is a few days old, but I thought it was worth sharing, seeing how many people are thinking of the Wii U controller as an “iPad with buttons.” Speaking to VentureBeat, Reggie Fils-Aime claimed that the Wii U’s controller wasn’t influenced by the iPad, explaining that they began development on the Wii U before […]