development Archive

Machinarium on the Wii U is a possibility

Machinarium , a point-and-click WiiWare adventure, has been cancelled. While speaking to Eurogamer, developer  Jakub Dvorský explained (in pretty blunt terms) why the game has been axed. We don’t like Wii because the resolution is so low and there is a size limit on WiiWare of 40MB, which is so low for nowadays. It’s crazy. […]

Apparently, the Wii U ‘has nothing going for it’

An article was recently published over at The Examiner in which a writer stated that the Wii U “has nothing going for it” besides the touchscreen controller. The article reads like a classic piece of sensationalist troll bait, so I’m not going to link to it directly, but I wanted to take this opportunity to clarify […]

Rumour: Sonic Dimensions in development for Wii U?

In the absence of a Wii U port of Sonic Generations, quite the rumour has broken out over an entirely original Sonic project for the console titled Sonic Dimensions. Now, if you’ve been reading the blog for a while, you’ll know the drill with rumours – no matter how fantastic they sound (a certain Emily […]

Mass Effect 3 headed to ‘Next Gen’ console – could it be the Wii U?

The above listing has popped up on EA’s press site for Mass Effect 3 on a ‘Next Gen’ platform, in addition to the PlayStation 3, Xbox 360, and PC versions. It seems only logical that this mystery platform is the Wii U, seeing as there aren’t any other next-generation consoles we know about coming next […]

Pachter finds a successful Wii U launch ‘difficult to predict’

It seems that the infamous game industry analyst, Michael Pachter, is back. In a recent interview with IndustryGamers, Pacther expressed difficulty predicting that the Wii U would have a “hugely successful launch”. He said that the reason for his questioning is due to the difficulty of transitioning from this generation’s hardware to the next generation’s, […]

Yuji Naka wants a Wii U development kit

Yuji Naka, the creator of Sonic (who has since left Sega to start Prope), expressed his interest in developing something for the Wii U in an interview with Siliconera. Asked if he had a dev kit for the console, he answered: I don’t have a development kit right now. [Laughs.] Please ask Nintendo to send […]

Iwata Asks: An interview with Miyamoto about the Wii U

Nintendo have published an Iwata Asks interview they conducted with Miyamoto focusing on the Wii U. If you’re in the loop with the blog, you probably won’t find any major surprises in there. However, it’s a good piece of reading that provides a great recap on the design philosophy behind the Wii U – “deeper […]

Rumour: Wii U is Nintendo’s “best idea in ages”, hardware issues will be resolved

According to this last report from 01net, the Wii U is Nintendo’s “best idea in ages”, and Nintendo are confident that they’ll get their current hardware issues fixed. As for the Wii U, despite its serious problems of development – you can be sure – will be resolved, it is probably the best idea we have […]

Rumour: Wii U set for June 2012 launch, Nintendo struggling to finalize hardware

A fresh rumour has just broken loose from 01net, the same site that accurately leaked a motherload of information about the Wii U several months ago – or as we knew it at the time, Project Café. According to their sources, Nintendo’s strategy of using slightly obsolete technology to minimize costs is on the verge of […]

Nicalis becomes a licensed Wii U developer

Nicalis, best known for their indie hit Cave Story, are now a licensed Wii U developer, if their homepage is anything to go by. We have no idea what they’ve got in mind for the system, but they most likely wouldn’t go to the trouble of acquiring a Wii U license if they didn’t have […]