Interviews Archive

Machinarium on the Wii U is a possibility

Machinarium , a point-and-click WiiWare adventure, has been cancelled. While speaking to Eurogamer, developer  Jakub Dvorský explained (in pretty blunt terms) why the game has been axed. We don’t like Wii because the resolution is so low and there is a size limit on WiiWare of 40MB, which is so low for nowadays. It’s crazy. […]

The Wii was never intended to be a “casual” console

The Wii is notorious for its wide appeal to non-traditional gamers, which has skewed its public perception to that of a casual console. However, at the last investors’ Q&A session, Iwata revealed that this perception was the result of a “misunderstanding” and a widespread misconception that “no or few core users [play] Nintendo platforms.” [We] […]

We Sing might come to the Wii U

Kevin Leathers, producer of We Sing Rock, was interviewed by Train2Game, an online college. The interview focused primarily on the latest Wii game in the series, but it came with a short Wii U tease, too. Asked if he thinks the Wii U will solve the Wii’s issue of technical limitations, Leathers had the following […]

Ronimo “like” the Wii U

Indie studio Ronimo (best known for their WiiWare hit Swords & Soldiers) have expressed an interest in developing for the Wii U, but aren’t ready to make any decisions just yet. The console’s online system was, however, cited as a possible point of concern. We’d have to see what it brings to the table in […]

Peter Moore is fascinated by the Wii U

From being called upon by Satoru Iwata at E3 to their gush of positive comments on the system, it seems that EA’s enthusiasm for the Wii knows no bounds. Not too long ago, Peter Moore let out another stream of praise for the system’s dual-screen experience, explaining how it applies to the modern gadget-crazy world. […]

DICE has ‘no plans’ for the Wii U; Battlefield 3 U is still unconfirmed

DICE, the famed studio behind the Battlefield games, has Wii U dev kits but is apparently NOT working on bringing the just-released Battlefield 3 to the system. Asked if there was any reason they would not want to bring the game to the Wii U, seeing as it is a more capable machine than the current HD twins, […]

Wii can’t handle Bit.Trip Runner 2, could head to the Wii U

Bit.Trip Runner 2 was recently announced for Playstation Network and Xbox Live Arcade. In an email to Nintendo World Report, Alex Neuse, developer at Gaijin Games, explained that the reason the game isn’t coming to WiiWare is because the game is getting an HD overhaul and “the Wii cannot handle the game.” He stated that […]

Batman: Arkahm City has to adapt to the Wii U’s strengths

During an interview with NowGamer, Batman: Arkham City developer Dax Ginn said that he is perfectly fine with the current power of consoles, but that he also finds the Wii U very exciting. He says that, though the Wii U makes many advancements, not all of them match the game’s design perfectly. The design of […]

Pachter finds a successful Wii U launch ‘difficult to predict’

It seems that the infamous game industry analyst, Michael Pachter, is back. In a recent interview with IndustryGamers, Pacther expressed difficulty predicting that the Wii U would have a “hugely successful launch”. He said that the reason for his questioning is due to the difficulty of transitioning from this generation’s hardware to the next generation’s, […]

Yuji Naka wants a Wii U development kit

Yuji Naka, the creator of Sonic (who has since left Sega to start Prope), expressed his interest in developing something for the Wii U in an interview with Siliconera. Asked if he had a dev kit for the console, he answered: I don’t have a development kit right now. [Laughs.] Please ask Nintendo to send […]