In an interview with the Telegraph, Miyamoto dropped a little tidbit on the approach Nintendo is taking with the Wii’s successor:
There’s definitely space for uniqueness in a home console. As you know the Wii is family orientated, played in the living room of the household. We’re hoping to evolve that, there’s a variety of options we can think of.
Did he just debunk the storming rumour that Nintendo was out to recapture the hardcore? It’s too early to draw conclusions at this point, but it may be that the Wii 2 will turn out to have something in store for casual gamers, too. Though, judging by the direction Nintendo’s already taking with the 3DS, I don’t think we’ve got anything to worry about.
Speaking of which, Miyamoto also left us the following thought on what must be done to stand out in today’s world where “bigger is always better,” which you might find intriguing.
With the more advanced devices, game design is currently at a high level. Nowadays I think it’s really important that designers are really unique and individual. It’s costly if you are focussing on similar ideas, so that uniqueness is important. You can get more budget for games, but your energy must be focussed, otherwise it won’t last.
Don’t focus on how many stages it’s got. Tell me if you’ve seen it before. That’s the challenge for me.